Rumble in the Jungle: New Guinea, 1942 Wewak,
Dobodura, Lae, Salamaua, Buna, Dagua, Boram. Today the jungle has nearly
obliterated any sign of a titanic battle. These lyrical names have no
meaning to us today, but 57 years ago they were the scenes of some of
the most fierce air battles in history. Let’s turn the clock back . .
. September, 1942: Port Moresby, New Guinea But
the Allies have not been idle. The United States has been pouring men
and material into Australia at an incredible rate. At this time, four
times as many men are being sent to the Pacific as are going to Europe.
Though they are equipped with the obsolete P-40 for the most part, they
are available in growing numbers. There are enough to equip the
Australian squadrons as well, which is an improvement over the Wirraways
and Boomerangs (a modified versions of the North American AT-6 trainer)
which they have been flying. And
there are new fighters arriving every day. The Americans have received a
few new P-38’s but they are available in limited numbers. The
American 49th Fighter Group, has two squadrons the 9th
and 8th flying P-38’s from 7 Mile Drome and the third
squadron, the 7th Fighter Squadron, is still waiting to
convert from P-40’s. They are aided by the RAAF’s 75th
Squadron flying Kittyhawks. For
hitting power the Allies are relying on B-25’s from the 90th
Squadron (3rd Bombardment Group) and B-17’s of the 90th
Bombardment Group. The Royal Australian Air Force is kicking in the
Beauforts of No. 30 Squadron (played by Mosquitos in the scenario). The
Japanese have a powerful aerial armada of both Army and Navy aircraft.
The Navy’s nearly invincible Zero has swept Allied opposition before
it and in New Guinea the Imperial Navy has brought in one of it’s most
experienced air groups, the Tainan Kokutai. This air group has some of
Japan’s greatest aces, Nishizawa, Sasai, Sakai, Ota and a host of
others divided among its three Chutai (squadrons). The
Japanese Army has not been idle either. Their speedy Ki-61 Hien (code
named Tony) can challenge even the new P-38’s for speed and turn rate.
The 68th and 78th Sentai are based at Wewak. The
fighters will be supporting the courageous bomber crews manning the
Ki-21 Sally’s and the G4M Betty’s on their runs. The
fate of Australia and probably the entire Pacific region hangs in the
balance. Both sides have geared themselves for the titanic battle to
come and the destiny of nations hangs in the balance. The smallest of
factors can change the course of history and the contributions or
failure of even one man has catastrophic effects. Can
YOU tip the balance? Join us on Saturday, November 13th, 1999
at 2:00 p.m. to find out! Register
at CombatPilot.com!
Fighter
Ace II Beta is jammin’!! See you there! Please
keep in mind that Fighter Ace II is still in Beta and circumstances may
require us to modify some of the above scenarios for playability. |
Welcome to Rumble in the Jungle!
Historical info coming soon.
Allies
Mission:
·
Primary: Support the Allied tanks attack
·
Secondary: Gain air superiority
The Allies will have the following aircraft available:
·
United States: TBD
·
Great Britain: TBD
Axis
Mission:
·
Primary: Stop the Allies advancement
·
Secondary: Push the Allies back and gain territory
The Axis will have the following aircraft available:
·
Japan: TBD
|
Event Setup
Schedule:
|
Signup |
Ends - Thur Nov 11nd |
|
Report IN (check in with your commanders) |
4:30 PM PDT - 4:55 PM PDT |
|
Rumble in the Jungle |
November 13, 1999 5:00 PM PDT |
|
Combat |
5:15 PM PDT - 7:15 PM PDT |
Lobbies:
Three (3) lobbies will be used each with the same settings.
There are no plans for practice arenas at this time.
Arena Settings:
Arena
Type: |
Territorial
Combat |
AA:
|
On/Destructible
|
Planes:
|
Players
must adhere to the planes assigned them |
Esc
Kill: |
1%
|
Red/blackouts:
|
Yes
|
Map:
|
Map
5
|
Views:
|
All
Views
|
Physics:
|
Intermediate
(more details soon) |
Ammo
Limit: |
Yes
|
Fuel
Limit: |
Yes |
Radar:
|
Friend Only |
Max
Capacity: |
~
250 per sector (arena) |
Rules
Code of Conduct:
The Codes of Conduct (both Fighter Ace and the Zone)
must be adhered to at all times.
Event Staff (Zone Staff, Event Coordinators, Forum Managers, Hosts,
Sysops, and Observers):
All decisions by the Event Staff are final.
Anyone not abiding by their decisions or instructions may be ejected from the
event.
Engagement may happen any time after the planes have
been scrambled.
Altitude and Boundaries:
There are no limits on altitude or restrictions on
boundaries.
Flights / Lives:
All pilots will have three lives per event.
Start of the Event:
From the lobby, the host or sysop will call “”===
To Your Planes! ===” to start the event. Teams will be responsible to be
ready to go at the start of the event. No delay will be allowed and the
event will start at the appointed time regardless of whether one or both sides
are ready. Players having technical problems may re-enter the arena during
the first few minutes of the event. All pilots are to hold their position
(planes may taxi on to the runway only) and no one is to take-off until
the appropriate time.
Take-Off (and engage):
Planes (other than AI) must stay on the ground until
“”=== SCRAMBLE! ===” is called.
End of the Event:
The event will continue until the victory condition is
met or the allotted time runs out.
GENERAL CONDITIONS:
Entrants agree to abide by the terms of these Official
Rules and by the decisions of the judges, which are final on all matters
pertaining to this contest. All federal, state, and local laws and
regulations apply. This contest is subject to the laws of the United
States. All taxes on prizes are the sole responsibility of the prize
winners. Return of any prize/prize notification as undeliverable may
result in disqualification and selection of an alternate winner. Entrants
further grant to Microsoft the right to use and publish their Zone aliases and
the name of the state they live in—online and in print in any other media in
connection with the Contest. Acceptance of a prize constitutes permission
for Microsoft to use the winner’s name and likeness for advertising and
promotional purposes without additional compensation, unless prohibited by law.
By entering, participants release and hold harmless Microsoft and its
affiliates, subsidiaries, directors, officers, employees, and agents from any
and all liability and any injuries, loss, or damage of any kind arising from or
in connection with this contest or any prize won.
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If the Internet portion of the program is not capable
of running as planned, due to any reason, including infection by computer virus,
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or suspend the Contest. Microsoft assumes no responsibility for any error,
omission, interruption, deletion, defect, delay in operation or transmission,
communications line failure, theft, or destruction or unauthorized access to, or
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or traffic congestion on the Internet or at any Web site, or any combination
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