Rumble in the Jungle: New Guinea, 1942
Saturday, November 13th, 1999
2:00 p.m. to 5:00 p.m. PST
Register to play CombatPilot.com
_______________________________________________________________

Wewak, Dobodura, Lae, Salamaua, Buna, Dagua, Boram. Today the jungle has nearly obliterated any sign of a titanic battle. These lyrical names have no meaning to us today, but 57 years ago they were the scenes of some of the most fierce air battles in history. Let’s turn the clock back . . .

September, 1942: Port Moresby, New Guinea
For the Allies in the southwest Pacific the entire war is teetering on a delicate balance. Though the U.S. Marines are ashore at a previously unknown island called Guadalcanal, their ultimate success is very much in doubt. The Japanese High Command landed troops at Salamaua on New Guinea’s eastern coast on March 8, 1942 and since that time they have been unstoppable. Lae, Wewak, Dobodura have fallen before them. They’ve taken Buna, the head of the infamous Kokoda Trail. The Japanese have done what many Allied commanders considered impossible, crossed the towering Owen Stanley Range and are sitting on the outskirts of Port Moresby. If Port Moresby falls, New Guinea becomes a dagger drawn across the throat of Australia.

But the Allies have not been idle. The United States has been pouring men and material into Australia at an incredible rate. At this time, four times as many men are being sent to the Pacific as are going to Europe. Though they are equipped with the obsolete P-40 for the most part, they are available in growing numbers. There are enough to equip the Australian squadrons as well, which is an improvement over the Wirraways and Boomerangs (a modified versions of the North American AT-6 trainer) which they have been flying.

And there are new fighters arriving every day. The Americans have received a few new P-38’s but they are available in limited numbers.

The American 49th Fighter Group, has two squadrons the 9th and 8th flying P-38’s from 7 Mile Drome and the third squadron, the 7th Fighter Squadron, is still waiting to convert from P-40’s. They are aided by the RAAF’s 75th Squadron flying Kittyhawks.

For hitting power the Allies are relying on B-25’s from the 90th Squadron (3rd Bombardment Group) and B-17’s of the 90th Bombardment Group. The Royal Australian Air Force is kicking in the Beauforts of No. 30 Squadron (played by Mosquitos in the scenario).

The Japanese have a powerful aerial armada of both Army and Navy aircraft. The Navy’s nearly invincible Zero has swept Allied opposition before it and in New Guinea the Imperial Navy has brought in one of it’s most experienced air groups, the Tainan Kokutai. This air group has some of Japan’s greatest aces, Nishizawa, Sasai, Sakai, Ota and a host of others divided among its three Chutai (squadrons).

The Japanese Army has not been idle either. Their speedy Ki-61 Hien (code named Tony) can challenge even the new P-38’s for speed and turn rate. The 68th and 78th Sentai are based at Wewak.

The fighters will be supporting the courageous bomber crews manning the Ki-21 Sally’s and the G4M Betty’s on their runs.

The fate of Australia and probably the entire Pacific region hangs in the balance. Both sides have geared themselves for the titanic battle to come and the destiny of nations hangs in the balance. The smallest of factors can change the course of history and the contributions or failure of even one man has catastrophic effects.

Can YOU tip the balance? Join us on Saturday, November 13th, 1999 at 2:00 p.m. to find out!

Register at CombatPilot.com!

Fighter Ace II Beta is jammin’!! See you there!

Please keep in mind that Fighter Ace II is still in Beta and circumstances may require us to modify some of the above scenarios for playability.

 
    Welcome to Rumble in the Jungle!

Historical info coming soon.

Allies Mission:

·         Primary: Support the Allied tanks attack

·         Secondary: Gain air superiority

The Allies will have the following aircraft available:

·         United States: TBD

·         Great Britain: TBD


 

Axis Mission:

·         Primary: Stop the Allies advancement

·         Secondary: Push the Allies back and gain territory

The Axis will have the following aircraft available:

·         Japan: TBD

 



    Event Setup

 Schedule:

    

Signup

Ends - Thur Nov 11nd

    

Report IN (check in with your commanders)

4:30 PM PDT - 4:55 PM PDT

    

Rumble in the Jungle

November 13, 1999 5:00 PM PDT

    

Combat

5:15 PM PDT - 7:15 PM PDT



  Lobbies:

Three (3) lobbies will be used each with the same settings.

There are no plans for practice arenas at this time.


  Arena Settings:

 

Arena Type:

Territorial Combat

AA:

On/Destructible

Planes:

Players must adhere to the planes assigned them

Esc Kill:

1%

Red/blackouts:

Yes

Map:

Map 5

Views:

All Views

Physics:

Intermediate (more details soon)

Ammo Limit:

Yes

Fuel Limit:

Yes

Radar:

Friend Only

Max Capacity:

~ 250 per sector (arena)


Rules


 Code of Conduct:

The Codes of Conduct (both Fighter Ace and the Zone) must be adhered to at all times.


  Event Staff (Zone Staff, Event Coordinators, Forum Managers, Hosts, Sysops, and Observers):

All decisions by the Event Staff are final.  Anyone not abiding by their decisions or instructions may be ejected from the event.

Engagement:

Engagement may happen any time after the planes have been scrambled.


  Altitude and Boundaries:

There are no limits on altitude or restrictions on boundaries.


  Flights / Lives:

All pilots will have three lives per event.


  Start of the Event:

From the lobby, the host or sysop will call “”=== To Your Planes! ===” to start the event.  Teams will be responsible to be ready to go at the start of the event.  No delay will be allowed and the event will start at the appointed time regardless of whether one or both sides are ready.  Players having technical problems may re-enter the arena during the first few minutes of the event.  All pilots are to hold their position (planes may taxi on to the runway only) and no one is to take-off until the appropriate time.


  Take-Off (and engage):

Planes (other than AI) must stay on the ground until “”=== SCRAMBLE! ===” is called.


  End of the Event:

The event will continue until the victory condition is met or the allotted time runs out.

 



  
GENERAL CONDITIONS:

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